Tuesday 21 July 2015

Path of Radiance Ratings (Part 11)

Final Stretch.

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Elincia

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES
--/01  27  09  12  16  18  15  11  15

Growths
MHP STR MAG SKL SPD LCK DEF RES
 60  30  80  45  40  60  25  35

Elincia would've been good if she either joined earlier, or had higher stats + sword rank. Unfortunately, as it stands, her combat's worse than Lucia/Bastian's, and is a complete joke compared to Geoffrey's.

It doesn't take a NASA scientist to figure out that Elincia's combat is a bigger joke than Superman 64 (and yes, Superman 64 was that bad). 9 strength at this point in the game is beyond terrible; even with her prf sword, Amiti, she still only has 18 atk. In fact, her sword weighs 12, so she loses 3 AS from it at base. Speaking of her AS, 18 AS by itself fails to double anything that isn't a slug, and that's not counting the fact she loses 3 AS from Amiti at base, so she fails to double (quad) anything that isn't a general (who take 0 dmg from her), and is at major risk of getting doubled herself (lol 15 AS). As for her durability, it's a joke. Even counting the def bonus that Amiti gives, she's barely more durable than base Brom (who should be like ~20/13 by now, with better, you know, stats). It takes only 28 atk to 2HKO her, and a good chunk of the enemies in her joining map have or exceed that, and don't expect her to dodge either (lol 45 avo w/ Amiti). And don't think her growths are going to get her out of her hole. lol 30 str, lol 40 spd, lol 60 HP/25 def.

She does have some points for healer and flier utility, which isn't saying a whole lot since she joins after the last chapter with significant obstacles that fliers give the middle finger to. Chapter 26 is a big open field, and Chapter 27/Endgame don't have much in the way of obstacles (other than walls in Chapter 27 and ledges in Endgame). While she is unique in that she's the first flying healer since FE4's Falcon Knights, she has a pitiful 12 mag at base, which only heals 22 HP with Heal/Physic and 32 with Mend (though she does have an 80% mag growth, tied with Micaiah for highest Mag in the series). To give out an idea, she's basically a carbon copy of Mist except without supports or the extra 17 chapters of availability. She would've made an OK user of the sonic sword, but IS said "fuck you" and gave her a D in swords.

What would you need to do to make her useable? Let's just say a lot. Something for offense, something for durability, and something else for offense, because her offense is just that bad. Basically, she would need either all your energy drops and 7-9 levels of BEXP OR two arms scrolls just to use the damn sonic sword. Even after all that crap just to make her useable, she's still below average, if not downright bad compared to the rest of your army. And to be honest, you should forget about her supports or skills. She joins way too late to even get any supports, let alone benefit from them. It doesn't help that she's lol heaven.

List of first tier units that have a higher strength base than Elincia (* means tied):
- Gatrie (12)
- Kevin (11)
- Brom (10)
- Zihark (10)
- Jill (11)
- Makalov (9)*

And we all know all these guys are awesome and worth fielding.

Another fun fact: Bastian has a higher str base than her. Yeeea...we are livin' on the edge. And she's only barely better than him.

Inb4gettingashittyrating.

2.5/10

Support suggestion: LOLWUT? (Ike wants Soren and Oscar, and Geoffrey could always use her I guess)
Band suggestion: Something for str, something for spd, and something for def. Mag, too.


Ena

Base Stats
LVL   MHP STR MAG SKL SPD LCK DEF RES
--/10  52  20  09  17  15  14  23  21

Growths
MHP STR MAG SKL SPD LCK DEF RES
145  35  05  50  60  40  40  30

Ena is your punishment for not defeating the Burger King. And boy of boy do I have a fair deal to say.

Firstly, Ena joins at Lv10, which is about 5-7 levels under. Granted, you can use BEXP to make up for the difference, but at this stage, you want to be using your BEXP on your almost 20/20 champions, not a Lv10 dragon. As for her stats, they aren't really that good for this stage in the game. Her durability is the only halfway decent thing about her. Assuming full transform boosts, 52 HP/27 def takes 10 or less dmg per round from everything on her starting map, except the dragons (16-21) and the laguzslayer swordmaster (20), which is pretty good, especially considering her 145 HP/40 def growths. Her biggest problem by far is her offense, which for a dragon (and a unit that joins this late in general), is piss-ass awful. 19AS fails to double anything except generals and some magic users, and easily gets doubled by swordmasters. Granted, she does have a 60% speed growth, but at this point, it is way too fucking late to make any difference whatsoever. And you'd expect her to hit hard, right? But no; Ena only has 35 atk at base level, which is underwhelming compared to the rest of your army, as pretty much everybody is using silvers/silver forges now (and Ike has 44 atk with lol Ragnell), and with only 35% growth, it's not going to improve much. If you give her the demi band to keep her transformed, her offense is starting to look bleak. lol 33 atk, lol 17 AS. And as I've said with the armors, 6 move just fucking sucks.

While she cannot support other units to save her offense, she can employ certain skills to help her out. She's one of those units that can make good use of Resolve, since it turns her failure 35 atk/19 AS into a more serviceable 47 atk/28 AS. And this is at base level BTW. Unfortunately, she's not entitled to that skill, as there are units with better atk/AS (READ: Boyd, Zihark) who make better use of Resolve. Wrath is the same deal, in that it is very contested for. However, if you had to run from the BK because your Ike got screwed over, you really don't have much of a damn choice but to burn your Resolve and Wrath skills on her, as you aren't getting past Ashnard's first form otherwise.

Basically, try to win the BK fight and get Nasir instead. There is no excuse for having 35atk/19AS at this point of the game.

1.5/10

Band suggestion: Something with str/spd, if you are even willing to train this piece of shit.

Nasir

Base Stats
LVL    MHP STR MAG SKL SPD LCK DEF RES
--/18   56  20  11  23  22  17  24  27

Growths
MHP STR MAG SKL SPD LCK DEF RES
150  50  10  55  45  35  60  25

Nasir is your reward for actually defeating the Burger King. However, that isn't saying much.

It doesn't take an expert to see that Nasir ROFL stomps Ena in every stat category. Like his failure of a granddaughter, his durability is spot-on. 56 HP/29 def is about equal to a 20/16 Gatrie in durability, and 32 res is basically WTF. So you can basically count on him to not die against generics. His offense could be a good deal better, but it's still decent. 25 AS allows him to double attack most of his joining map (everything except the swordmaster gets doubled), but 40 atk is kind of lame, especially when you consider that most beorc can beat that with silver forges (and some can beat it with base silver weapons). If he wears the demi band, his atk becomes a joke (35 atk is what 20/16 Zihark has with a silver sword), and he's now borderline on doubling higher leveled ravens/cats. His growths are pretty good (150 HP/50 str/55 skl/45 spd/60 def), but since he only has two levels to abuse those growths, that is basically moot. And as usual, 6 move isn't the greatest in the world (as Brom would like to point out).

However, Nasir's usefulness mostly comes from helping Ike kill Ashnard, which unfortunately, he isn't very good at doing so. IIRC, with full transform bonuses, he does single digit damage and gets 2HKO'd, which is not all that pretty. Again, like with Ena, you will need to give him something like Resolve if you want him to help out.

His score:

3.5/10

Band suggestion: He doesn't make good use of anything, seeing as he only has 2 levels left anyway.


Royals

Base Stats
Giffca
LVL   MHP STR MAG SKL SPD LCK DEF RES
--/20  68  32  10  28  25  22  25  16
Tibarn
LVL   MHP STR MAG SKL SPD LCK DEF RES
--/18  63  30  11  31  24  24  26  19
Naesala
LVL   MHP STR MAG SKL SPD LCK DEF RES
--/17  57  25  15  26  31  19  21  16

Growths
Giffca
MHP STR MAG SKL SPD LCK DEF RES
160  75  05  70  60  40  50  30
Tibarn
MHP STR MAG SKL SPD LCK DEF RES
145  70  05  70  65  50  60  25
Naesala
MHP STR MAG SKL SPD LCK DEF RES
135  60  40  70  75  20  55  35

These guys are very easy to rate because they only exist for one enemy (Ashnuts' second form). So who's better than who depends on how they fare against him.

Ashnard's stats:
80 HP/60 atk/28 AS/35 def

Giffca's stats:
68 HP/50 atk/29 AS/31 def
Giff does 15/80 to Ashnuts and takes 29/68 in return.

Tibarn's stats:
63 HP/41 atk/27 AS/29 def
Tibs does 11/80 to Ashnuts and takes 31/63 in return.

Naesala's stats:
57 HP/39 atk/34 AS/28 def
Sala does 4 x 2/80 to Ashnuts and takes 32/57 in return.

It is clearly obvious that Giffca is the best of the three in this case, though Tibarn isn't bad either. Stay away from Naesala.

Giff: 5/10
Tibs: 5/10
Sala: 4.5/10
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Have a nice day.

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